Original editorial layer
Class identity, role explanations, trade-offs and beginner selection guidance are original Tierhall writing. We do not scrape or reproduce third-party guide hubs, builds or rankings.
Blizzard Game Data API
When enabled, official references for playable classes, specializations, spells, talents, items and media are requested server-side from Blizzard’s Game Data API. The UI receives a small normalized record rather than Blizzard’s raw response. Each module displays region, locale, source and refresh date. The “Source” link beside a reference opens the matching public Wowhead page, a third-party site, because Blizzard’s API endpoints require credentials and cannot be opened by visitors.
Freshness and failure
Normalized active references are refreshed on a seven-day cycle and hard-expire after 30 days. A stale entry may be shown only inside that hard window and is labelled cached. When no valid record exists, the reference becomes unavailable while the editorial article remains readable.
Pictures of the dungeons
The banners of the dungeons that are in the game files come from the loading screens of the game client. The five new dungeons that are not in the client yet (The Drowned City, Krol’dok Stronghold, Alcaz Prison, Blackmaw Hold and Shaper’s Terrace) use screenshots that Blizzard Entertainment published in the press kit of the World of Warcraft: Forever reveal on its Press Center. They are scaled and cropped to a banner, are © Blizzard Entertainment, Inc., and remain its property. Source: the World of Warcraft: Forever reveal press kit. The pictures of the maps come from the game files of the World of Warcraft: Forever beta, © Blizzard Entertainment, Inc.
Quests
The quests of Classic come from the cMaNGOS Classic database, a reconstruction of the 1.12 game world: titles, texts, levels, who gives and takes each quest, what it asks and what it pays. The names of zones and of the quest sorts (a class, a profession, an event) and the experience table are read from the beta client. The quests that are new to Forever, and the experience of every quest, are what the game server told the beta client: they are read from the client’s own quest cache on this machine, filled by playing and by a small add-on of ours that asks the server about every quest number the client lists. Who gives and who takes in a quest that Classic does not have: RestedXP leveling guides (RXPGuides, CC BY-NC-SA 4.0). Apart from that we do not copy quests from other sites.
The maps
The map pictures are the map textures of the World of Warcraft: Forever beta client, read through wago.tools, © Blizzard Entertainment, Inc. The places on them (zones, cities, flight masters, dungeon and raid entrances) come from the client’s own tables and are placed from the coordinates the game gives them. Which faction holds a zone is read from the client too. The level range of a zone is read from the client too: the levels it gives to the places inside the zone (dungeon doors left out); zones it gives none, such as Mount Hyjal, show none. Towns and landmarks (AreaPOI) and the docks of the boats and zeppelins (the transport taxi paths) come from the client as well. Dungeon quest givers are read from the same Classic database as the town services. Innkeepers, repair vendors, stable masters, bankers, auctioneers, mailboxes, rare elites and graveyards are read from the same Classic database, so they are the positions of Classic; Forever’s new places have none yet. The borders of the zones on a continent are read from the game’s own terrain files (which area each 33-yard piece of ground belongs to), and the satellite pictures are the minimap pictures of the same files laid side by side, both © Blizzard Entertainment, Inc.
The Legacy System
The perks of the three Legacy trees (their ranks, what each rank does and how many points a tree needs before a perk opens) and the list of challenges that give Legacy Points are read from the World of Warcraft: Forever beta client, through wago.tools. The rules around them (points belong to the account, a character can spend 16 at launch, the Hardcore challenges come later) and the four cosmetic rewards follow Blizzard’s announcement of the Legacy System. The client writes some dungeon names differently from Blizzard’s announcements; the page uses Blizzard’s names.
Media boundary
Original or licensed editorial images may be stored in Cloudflare R2 with credit and licence notes. Blizzard media is not copied into our media bucket; it is referenced through official API/CDN URLs and follows the same cache policy.